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 Dead Space

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Jace Beleren
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Jace Beleren


Number of posts : 67
Age : 37
Location : Portugal
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Registration date : 2009-01-08

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PostSubject: Dead Space   Dead Space Icon_minitimeSun Mar 15, 2009 3:21 pm

The survival horror genre is rife with games in which you are isolated in a hostile environment full of monsters, and Dead Space is no exception. But from the moment you're thrown into the middle of the fray in the heart-pounding introduction until the bone-chilling conclusion, it's clear that this is something quite unique. With its disturbingly twisted visuals, its deeply engrossing story, and innovative strategic dismemberment combat system, Dead Space is a best-in-its-class game that surpasses other entries in its venerable genre in nearly every way and will be the standard by which they are judged for years to come.

When the Concordance Extraction Corporation loses radio contact with its Planet Cracker-class mining ship, the USG Ishimura, engineer Isaac Clarke is dispatched on a routine mission to repair its communications array. However, Clarke is also on a mission of his own, having recently received a cryptic message from Nicole Brennan, a medical officer serving aboard the Ishimura. While on board he intends to reunite with her and learn the meaning behind her strange broadcast. Unfortunately, the moment you set foot on the derelict ship, it's obvious that something terrible has happened.

As Isaac, you are separated almost immediately from the rest of your team by the former crew of the Ishimura, which has been transformed into horrifying monsters called Necromorphs. Forced to fight for his survival, Isaac makes do with the tools at hand to defend himself with, which are for the most part repurposed mining instruments like plasma welding guns or buzz saws. These improvised weapons are put to graphic, gruesome work as bodily damage and even severe head trauma isn't enough to kill a Necromorph--only by severing their limbs can you put them down for good. This nuance, referred to as strategic dismemberment, vastly alters the way combat is approached in Dead Space from the typical "aim for the head"-style gameplay seen in most action games and zombie apocalypse scenarios.

Every class of Necromorph requires a different strategy to handle, and knowing how to combat multiple types simultaneously is an essential skill if you want to survive for long. Though dismemberment is ultimately the key to victory, failing to finish off a monster properly will only send it into a berserker rage and force it to adapt to its new, partially appendageless situation so that it can continue trying to eat your face. Even more alarming than their ghastly appearances and uncouth manners is the fact that they are quite intelligent. Necromorphs attack in packs using loose team tactics, and are capable of traversing the ship's extensive ventilation system to sneak around for outflanking or ambushing. They feign death among the corpses of their peers to rise up and attack when you least expect it, and they often come in waves, leaving you wondering if it's truly over or if they're simply toying with you.

Another feature of this games is the lack of a HUD(Heads Up Display) and the inabilty to pause the game to take a refreashing break.When you hit start the menu comes up but the game continiues.
I just recentely got this game and i got to say i f´n love it one of the best survival horror games out there.Also the zero gravity and vacuum rooms are a blast to play in.I leave you now with the trailer



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NeoShadow
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NeoShadow


Number of posts : 45
Anti Points :
Dead Space Left_bar_bleue0 / 1000 / 100Dead Space Right_bar_bleue

Registration date : 2009-04-16

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PostSubject: Re: Dead Space   Dead Space Icon_minitimeThu Apr 16, 2009 3:58 pm

fuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck you


Last edited by NeoShadow on Mon Jan 17, 2011 7:09 am; edited 1 time in total
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Jace Beleren
Admin
Jace Beleren


Number of posts : 67
Age : 37
Location : Portugal
Staff Position : Gamming God
Anti Points :
Dead Space Left_bar_bleue0 / 1000 / 100Dead Space Right_bar_bleue

Registration date : 2009-01-08

Dead Space Empty
PostSubject: Re: Dead Space   Dead Space Icon_minitimeThu Apr 16, 2009 3:59 pm

Yes it is...and i´m stuck on a certain part...
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NeoShadow
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NeoShadow


Number of posts : 45
Anti Points :
Dead Space Left_bar_bleue0 / 1000 / 100Dead Space Right_bar_bleue

Registration date : 2009-04-16

Dead Space Empty
PostSubject: Re: Dead Space   Dead Space Icon_minitimeThu Apr 16, 2009 4:02 pm

fuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck you


Last edited by NeoShadow on Mon Jan 17, 2011 7:09 am; edited 1 time in total
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Jace Beleren
Admin
Jace Beleren


Number of posts : 67
Age : 37
Location : Portugal
Staff Position : Gamming God
Anti Points :
Dead Space Left_bar_bleue0 / 1000 / 100Dead Space Right_bar_bleue

Registration date : 2009-01-08

Dead Space Empty
PostSubject: Re: Dead Space   Dead Space Icon_minitimeThu Apr 16, 2009 4:03 pm

I don´t like to use LP´s nor Walktrough for games like this one.Plus i die because of my recklessness
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NeoShadow
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NeoShadow


Number of posts : 45
Anti Points :
Dead Space Left_bar_bleue0 / 1000 / 100Dead Space Right_bar_bleue

Registration date : 2009-04-16

Dead Space Empty
PostSubject: Re: Dead Space   Dead Space Icon_minitimeThu Apr 16, 2009 4:07 pm

fuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck youfuck you


Last edited by NeoShadow on Mon Jan 17, 2011 7:10 am; edited 1 time in total
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Jace Beleren
Admin
Jace Beleren


Number of posts : 67
Age : 37
Location : Portugal
Staff Position : Gamming God
Anti Points :
Dead Space Left_bar_bleue0 / 1000 / 100Dead Space Right_bar_bleue

Registration date : 2009-01-08

Dead Space Empty
PostSubject: Re: Dead Space   Dead Space Icon_minitimeThu Apr 16, 2009 4:07 pm

Yeah...and the fact that the hunter f´n regenerates himself...
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PostSubject: Re: Dead Space   Dead Space Icon_minitime

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